Our Audi Hummingbird Hero
03 February 2012

Is it a bird..? Is it a plane..? Close…… it's the little
metallic bird we designed for Audi, whom we love! So, we asked the
team behind the Audi 'Hummingbird' spot a few questions
about how this project came about and most importantly, how they
made our little winged friend so likeable.
Q: What was the brief given to you by Audi?
A: They wanted us to design and create a
hummingbird made entirely out of car parts, as if he had actually
been designed by the Audi team itself. The new Audi A6 car is built
on very lightweight technology, so they wanted us to showcase all
of the car's qualities in this agile little bird.
(Rahel Makonnen - Executive Producer, 3D)
Q: What was the main challenge you faced in doing
this?
A: Well, it's very tricky to take something that
exists in real life, but to have him made out of entirely different
textures and materials, while still acting and moving like the real
thing.
(Rahel)
Q: What was the main thing you wanted to
achieve?
A: We really wanted to develop the personality of
the hummingbird; this was the main tool we had to make our bird
believable. He had to be friendly, he had to be cheeky and playful,
he had to be elegant and at the same time he had to project all the
qualities of the Audi car.
(Jorge Montiel - Head of Animation)
Q: What was the main tool you used to achieve
this?
A: The Audi car itself has very elegant and clean
lines, so the design had to be a simple one. This meant that the
bird's movement and body language were the main ways we could
express his character. As an animator, the most challenging part of
this process was working on the animatic, this is where we played
around with the timing and the story, and it's all about the story.
Then, in the final animation, this is where we were able perfect
the hummingbird's body expression. It was very time consuming but
it was that extra 5% where we worked on all the little details of
movement and the quality of our work that made the
difference.
(Jorge)
Q: How important was the compositing work in the
project?
A: We had a large amount of layers to composite
together in order to make the hummingbird and his world believable
and realistic. Not only the bird, background and sky but we also
added lost of atmospheric affects like dust and pollen and most
importantly light, achieving a daytime 'photo-real' look was
central to the hummingbird's
world.
(Hugo Guerra - Joint Head of Nuke)
Q: How big a part did light play in this
world?
A: Huge! We did a lot of research on the lighting; it was
one of the few 'real' elements we could use in this fully CG world.
Our approach was to take a lot of photos taken in bright sun light
and to use them as references for all the little subtle effects
that happen in normal photography; the small chromatic aberrations
of light, the distortion of the lens, and the small little glints
of the sun hitting the metal body of the bird. Also, we really
didn't want it to be a cold and unfeeling environment, so we added
a lot of warmth by introducing warm light effects and lens
flares.
(Tom Bussell - Head of 3D)
Q: Was everyone happy with the result?
A: It's an amazing piece of work to be a part of
and everyone was very happy! It was a joint project with BBH and
director Daniel Barber and we are always very excited to work with
both of them!
(Rahel)
Audi 'Hummingbird' has just been nominated for 3 VES (Visual Effects Society) awards, the results of
which will be announced next Tuesday, February 7th... In the
meantime, you can click here to see him in action!
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