Tomas Wall takes on every role in a sci-fi brand video
Monday, February 11, 2013
After hearing people throughout his career claim that if they'd
directed/produced/written etc. a project they'd have done it
"better", Tomas Wall (Nuke Artist) decided to put this common claim
to the test and took on a project which he wrote, directed,
produced, D.O.P'ed, post produced AND did the VFX for. Here he
talks us through the highs and lows of this ambitious and
inspirational under-taking…
"Throughout my career I have many times heard others complaining
about directors, producers and ideas. "If I was the director I
would do a way better job than this" is a common theme. I have also
heard lots of people talking about doing their own project, then
claiming the reason they don't is that they don't have the
time.
I had an idea about making my own thing. I decided to do what
other people want to do but don't have time for doing: a personal
project. The first thing I did was to call my friends David and
Nazanin, who at the time lived in Oslo. They had started a company
together with two other friends, Hampus and Marcus: A touch screen
gloves brand. You know, those kind of gloves you can use to
navigate on your phone, without having to take them off on a cold
winter day. The very first thing they were very clear on was that
they couldn't pay me a penny. The very first thing I was very clear
on was that I didn't want any money, I wanted to do this project as
an experiment to myself. I was the writer, director, producer,
D.O.P, post-producer and VFX Artist. How much could I do on my
own?

We decided my friends would provide me with references that fit in
the frame of their brand. The references I got were quite clear -
they wanted something modern and futuristic: Matrix, Tron and Harry
Potter shots were the major part of the references. Their brand
"Tatchies" represented the good side, the new fresh brand with new
ideas. All other big fashion brands represented the dark side who
fight for people to dress like they want us ordinary people to
dress. Inspired by the first chase in The Matrix, when Trinity is
being chased by agents and policemen, I created a storyboard.
Everyone liked the idea: Tatchies is the hero being chased by other
fashion brands, and gets away. We started to do casting among our
friends and connections and found four girls and one guy who were
perfect for the spot.

I made a deal with my former employer in Stockholm. I could
borrow the entire 400sq/m green screen studio, a RED One, all
lights I needed, styling area and two full time employers for the
shoot. But: only for 4 hours on a Saturday. I got a crash course in
how to operate a RED for an hour by the camera supervisor at the
studio. Two friends of mine did the styling of the actors in one
hour while the rest of us prepared the studio. Since we only had
the studio for 4 hours I decided that we could only go for one
light set up on set, and then match the light to the CG created
backgrounds in post. We all worked like crazy and finished on
time!
After the shoot I flew back to London and started working as a
Nuke Lead Compositor for The Mill. During the following weekends in
October 2011 I edited the spot. I had realized by now how much work
a 1 minute green screen spot actually is. At the same time I had
work way above my ears at The Mill and had to pause my personal
project. Over time I wanted to do more CG than I had initially
planned to do. I got in touch with a CG Artist, Daniel, in
Stockholm who was really hooked on the idea. Luckily, he was also
prepared to do it for free.

In the middle of all this I got sent over to The Mill New York, to
work on some of the Super Bowl commercials. In New York I continued
to work on my project. I even bought a new computer so I could work
from home. Also, one thing was missing: we hadn't had time to shoot
the evil boss back in Sweden. So 5 months after the shoot in
Stockholm, I borrowed all the equipment I could from The Mill New
York and shot the last scene, the evil boss. I did it in the
reception on the sixth floor one night after work!
By mid summer I was still missing a few backplates for some of the
shots. I decided to do it the old fashion way: I was on holiday for
a weekend in Sweden and took my Canon 7D with me. I went out with
my girlfriend to parking garages around Stockholm and took
snapshots of all the missing plates. I later stitched these
together and modified them in Nuke to match the CG plates I had
already had been given by Daniel. By now I also had a few almost
fully or nearly fully CG shots rendered for me. In a few shots I
imported the models from Maya straight in to Nuke and then
projected shaders my self. About 30 percent of the spot uses
shading rendered from Maya, the rest are projected shaders all done
in Nuke.

One week before delivery I still had loads of work to do. I even
had to redo two shots from scratch since they were lost from a
formatted hard drive. All the final grading had to be done in Nuke.
I used 7 days of time I had in lieu and worked 08:00 - 24:00, for 7
days straight, in my kitchen on my PC. Still starting from scratch
to finalizing each comp, in one day. When I felt a comp was almost
done, I played it to myself two times. If I couldn't see any clear
mistakes no non-VFX-person would either, and I signed it off as
done.
During the last week I had a friend in Sweden working on the sound
design. He ended up composing a song for me, plus doing the sound
effects and foley. During the last weekend I flew over to Sweden
for a final check of the sound. Another friend of mine who runs a
sound studio, Cutting Room, mastered the final track for me only 3
hours before deadline. Me and my friends had booked White Room, a
night club in Stockholm, where we had a kick off party for the
brand video on a big screen for our friends and colleagues in the
business.
& What is the conclusion of this
project?
Don't do everything yourself if you want everything to be perfect.
Do it to see what you're capable of doing. Push your own limits in
areas of a production where you normally don't work."
// Thanks Tomas for this fascinating guest blog. To view the
film in full, you can do so here and a 2 minute behind the scenes film
here.
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