The Mill in New York’s Modeling and Texture Supervisor and resident expert Adam Dewhirst was crowned the contest winner today. He tells us more about his spooky creation and what he enjoys about modeling within Oculus Medium.
Sculpting in Oculus medium is the closest we have come to a virtual recreation of sculpting with clay, the ability to see your object in a 3D space, to move and interact with it, is like nothing else. When I’m working on a sculpt in Oculus medium it genuinely feels like I have a real maquette in front of me that I am creating out of clay, except I have no limits on materials or scale, it can be a big and complex as I can imagine it.
I would love to see a pinch brush in there, or a masking tool or some kind. The catch here is that Oculus medium is its own creation, there is no masking brush for working with real clay, but you can of course pinch the clay. It’s quite tricky to tread that line between what physical clay does and what a program like Zbrush can do. Do I want this to be another Zbrush? no, but there are features of digital sculpting that I would like to see - masking would be very useful.
I would also love to see the painting tools develop a bit, currently it’s pretty much just a spray can style paint tool, and that’s ok, but I’d love to be able to paint with different shape brushes and patterns, that would really open up the possibilities of what you can create.