Playlist
April 3rd, 2015

The CG Student Awards is a platform for the next generation of talented digital artists to showcase their skills to top studios from around the world as they vie for one of 25 internships, get feedback from some of the top artists in the industry, and if that isn’t enough, everyone who enters gets a piece of the $360,000 prize pool.


The Mill’s studios are offering the opportunity to win a 12 week paid internship, giving four students the chance to kick-start their careers and join us in London, New York, LA and Chicago. Mill artists from each studio will be judging the entries, providing their expert feedback and identifying the winning four interns.
 
Meet all eight of our judges, and find out how you can stand out from all of the of other talented artists from around the globe. Don't forget to enter your best work at cgstudentawards.com by May 13th for a chance to join The Mill!

The Mill CG Student Awards Judges


Amaanakram

Amaan Akram is a lighting and rendering supervisor based in The Mill’s London studio. In this role, he helps look after the rendering technology and colour pipeline for 3D projects, aiming to push the levels of realism in CG work to new levels. He has worked on a number of high profile projects such as the three-time VES award winning SSE ‘Maya’, and the critically acclaimed DFT ‘Transparent’, VW ‘Black Beetle’ and Audi ‘Hummingbird’. 

What are you looking for in submissions?

I will be looking at colour and composition first because that underlines everything we do when it comes to rendered images, and then attention to detail.

What can an artist do to stand out?

Obviously, whatever you do, do it really well. Don’t pick a subject that is too hard to pull off. Tell a story that people can relate to. It would be great to know something about the artist’s process as well. The journey is as often as intriguing as the result.


Jon Wood

Jonathan Wood is a CG lead in The Mill’s London studio. He most recently led projects such as Honda Civic Type R ‘The Other Side’, Virgin Money ‘40 years‘, and Guinness ‘Clock‘. Jonathan has an impressive portfolio across some of the biggest award winning commercial campaigns including Nike ‘Fuel’, Guardian ‘Three Little Pigs’ and Heineken ‘The Express’.

What are you looking for in submissions?

We always like generalists at The Mill, so it is great to see someone who covers all the bases. But equally, if your love is sculpting, do that one thing really well. There is always room for specialists!

What can an artist do to stand out?

There are two ways to do this: either do something that we have seen before really, really well or try something that is a bit more creative or unusual that hasn’t been so well visited. In terms of content, it’s quite common to see the same subject matter again and again – seeing something new is always a joy.


Wyattsavarese

Wyatt Savarese is a 3D supervisor at The Mill’s New York studio. Most recently, he was the 3D lead on the award-winning PlayStation ‘Greatness Awaits‘ and Spotify ‘For Music‘, and he has worked alongside directors Rupert Sanders, Peter Berg and Nicolai Fuglsig.

What are you looking for in submissions?

What I am looking for in the submissions most of all is an amazing style, a look if you will. We deal in photo real all day long, what I would love to see is a new style or new direction that the students are taking 3D. Something that will make you stop and say “How the hell did they do that?”

What can an artist do to stand out?

One thing that seems to be working in the game market, well the indy game market, is linking your work to topics of social change that is going on across the world.


Jefflopez

Jeff Lopez is a 3D supervisor at The Mill’s New York Studio where he has been the 3D lead on high profile projects such as Bayer ‘Durazone‘, the award-winning Playstation ‘Greatness Awaits‘, Chevrolet ‘Stingray‘ and Norfolk ‘Southern City of Possibilities‘.

What are you looking for in submissions?

As an animator I’m looking for good performance and understanding of basic principles of animation.

What can an artist do to stand out?

Besides great animation, the next best thing should be content. Use animation so that it’s not cliche or basic. Make it unique to you and your audience. If you are applying to The Mill, you should also be looking at the type work we do like creature work and lip-sync.


John Leonti

John Leonti is a creative director and joint head of 3D at The Mill in Los Angeles. He has led high profile work on Nike ‘Together‘, Titanfall ‘Life is Better with a Titan‘, AMF ‘Caterpillar‘ and Verizon ‘Towers‘.

What are you looking for in submissions?

I am looking for that creative eye that can make me believe what I see. When I can’t see the technique, I know it’s an accomplished one.

What can an artist do to stand out?

Keep it simple. Keep it good.


Davidhackett

David Hackett is a senior lighting TD at The Mill in Chicago. He has worked on high-profile projects like Xbox One ‘Invitation‘,  Sony PS3 ‘Michael‘, Coca-Cola ‘Mirage‘, Blondie’s ‘Whip It to Shreds’ tour graphics. 

What are you looking for in submissions?

The artist’s skills should be at an accomplished or professional level in their area. For my realm, I’m most interested in efficiency. The ability to quickly and cheaply emulate a surface or lighting condition. Expensive node graphs are sort of a waste. “Look how big it is!”

What can an artist do to stand out?

Professional level work is awesome, as well as visual complexity, either photo real or not. I’d also like to see originality while avoiding some reference to the usual CG cliché. If you can display a sense of humor, it’s great. It tells me a little about your personality without having to ask.


Robert Sethi

Robert Sethi is creative director and joint head of 3D at The Mill in Los Angeles. He has led teams on high-profile campaigns including Call of Duty ‘Epic Night Out‘ and ‘Surprise‘, AMF ‘Caterpillar‘ and Verizon ‘Towers‘. He also directed OHSU ‘One Down: Make Cancer the Victim‘ and co-directed Mattel Hot Wheels ‘Immersion‘.


Stevebeck

Steve Beck is head of 3D at The Mill in Chicago. Most recently, he was the 3D lead on Off! ‘Moose‘, Orbit ‘Lipstick‘ and Pedigree ‘Doggie Dentures‘. He also co-directed Mattel Hot Wheels ‘Immersion‘, Wrigleys 5 Gum ‘Accuracy‘ and ComEd ‘Retired‘.


If you’re a current computer graphics student or recent grad that would like to join our team of talented artists, show us what you can do! You have until May 13th, 2015 to enter the competition at cgstudentawards.com.  [UPDATE: See the winners here.]