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Arca Ex

Birds

Summary

Numbers this big are hard to ignore: at Arca|Ex, the world’s largest fully electronic stock exchange, 575 million US shares are traded daily. This 2-spot campaign, with a hint of Hitchcock horror, exemplifies the power of large numbers. In ‘Birds’, a couple on a park bench are idly feeding the pigeons but get up in alarm when they find themselves surrounded by an ever-increasing number of birds. Numbers also get out of hand in ‘Chess’, when two elderly chess players are suddenly besieged by an ever-growing crowd of spectators.

Matthijs Van Heijningen, one of Europe's most acclaimed commercial directors did a fine job of eliciting unspoken alarm in the faces of the actors as the number of birds increases exponentially. The Mill London and New York offices worked symbiotically on this project, which needed a lot of 2D and 3D work. It was the first time The Mill had fully exploited its total connectivity via a newly dedicated 45-Mb pipeline linking Flame suites and CG workstations across the Atlantic. With broadcast quality material sent in half real-time both facilities could run in tandem.

For 'Birds', Ben Smith led The Mill 3D team who had to familiarise themselves with all-things-birdlike by spending a day with a London pigeon fancier. To make a convincingly varied mass of birds, Ben created 3D pigeons, blackbirds, starlings and cowbirds, then developed them in a variety of resolutions: hi-res birds could fly, land and walk, while low-res birds could do only one of those. Each bird type was rendered in a variety of textures, including pattern, wing features, and colour. At The Mill NY, Dadi created a bank of animation cycles for flying, flapping, pecking, walking, perching, landing, and so on. Using all of these variables the team created tens of thousands of unique birds. A bespoke particle goal-simulation system was used to make the 3D birds head for the same area while maintaining realistic distribution both in the air and on the ground. Jordi Baras wrote a special script to ensure landings were randomly off-set.

Credits

Agency

  • Agency: Fallon Worldwide
  • Producer: Brigette Whisnant
  • Creatives: Bobby Appleby, Mike Ward

Production

  • Production Company: MJZ
  • Director: Maththijs Van Heljnengen
  • Producer: Lisa Ruffler

Editorial

  • Editing Company: Johnny Bongo
  • Editor: Jonno Griffith

Post-Production / VFX

  • Post-Production / VFX Company: The Mill
  • Mill Office: New York and London
  • VFX Producer: Verity Grantham, Mel Wickham
  • Shoot Supervisor: Aron Hjartarson, Lorraine McLaughlin
  • 2D Lead Artists: Angus Kneale, Stefan Coory
  • 3D Lead Artists: Jeanette Williford, Richard De Carteret
  • 3D Artists: Jordi Bares, Aron Hjartarson, Dadi Einarsson, Arlene Persaud, Ben Smith, Laurent Makowski, James Stuart
  • Assist: Jamie Scott, Jeanette Williford, Adam Grint, Billy Vine, James Corden
  • Colourist: Fergus McCall
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