The Mill teamed up with Director Rupert Sanders and BBH on the
Agency's first spot for PlayStation. PlayStation "Greatness Awaits"
follows 'the hero' as he walks down the street and turns the corner
into a world that is all things PlayStation. It features as many
PlayStation games as possible, making it all about the gamers. As
the hero walks down the street, we see snippets of easter eggs
before he turns the corner into the PlayStation world, that
collides with our world, creating a crater where a dragon, F22
Raptors, spaceships, Corvettes, and a host of other cool things in
frame come to life.
"One of the biggest challenges was the wrangling of all the assets
from the game developers," said Mill NY 3D lead Rob Petrie. "We had
four weeks leading up to the shot to re-rig and switch over assets
to Arnold shader's. This time was invaluable as it meant we were
ready to start animating."
The sheer number of different elements made it beyond fun for the
Joji Tsuruga, Mill NY 3D lead and in-house gaming expert explains,
"It was definitely a gamer's dream job. Working with several assets
from games we love to play was not only exciting; it also gave us
an insight into how CG assets are handled in the gaming world.
Although it was an ambitious project, we had an incredibly solid
team that kept the process smooth straight to the end."
"It's not every day that one gets the opportunity to be a part
of a project as great as this one," said Mill NY 2D lead, Iwan
Zwarts. "The planning phase of the job was very important and we
were involved with both Rupert and BBH from very early on.
Designing the effects on one continuous camera moves is always
challenging but this was a new level."
"We were really happy about the hand held feel Greig Fraser,
director of photography, gave the spot and it ultimately made for a
more natural feeling end result," Zwarts explained. "Production
Designer Dominic Watkins did a great job in transforming what was
an empty car park into PlayStation wonderland."
Daniel DiFelice, Mill NY 2D compositing artist that worked on the
spot explained, "This was the first time any of us worked on a
single shot of this scale. From the outset we knew that our
work would overlap in a single massive Nuke script. A few late
nights and 7000 nodes later, the comp really came together and we
ended up with a shot that I know we're all very proud of."
Iwan shares more details on what went into making this
remarkable project on our blog.