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Verizon

Towers

Summary

Consider yourself warned - strolling down the street with your mobile devise in hand can cause buildings to spontaneously collapse and parking meters to expand. Or at least that is what we'll have you believe after viewing the Mill LA's recent masterpiece. Directed by Rupert Sanders, the CG-heavy spot cleverly reminds Verizon users that service is around every corner.

The project was collaborative from the get go, with Rupert, McGarryBowen, and our creative team designing sketches of each individual element that would be featured in the spot.  To make sure the transmitters and receivers were placed accurately, the production team shot both clean plates and stand-in props, which were then converted into CG elements. Head of 3D Robert Sethi and his staff of artists created numerous parabolic dishes and antennas, via projection, ultimately producing twice the assets actually used.  One notable feature was finding a balance for the machines, so they felt alive, without overdoing the behavioral traits found in standard animated characters.  The team rigged up the mechanical elements so they would have a lot of moving parts, while still maintaining their raw quality.

The final touches to bring further reality to this topsy-turvy setting, came from the 2D teams, led by Flame Artist Chris Knight and Nuke Artist Becky Porter, who added light effects, dust particles, shadows and composted the animations into the live action scenes.

"Towers" launched the company's new "Rule the Air" campaign, replacing the lwell-known "Can you hear me now?".

Credits

Agency

  • Agency: McGarryBowen
  • Producer: Suzanne Crowe/Katya Bankwosky
  • Creatives: Warren Eakins, Mark Koelfgan, Mark Peters, Russel Lambrecht

Production

  • Production Company: MJZ
  • Director: Rupert Sanders
  • Producer: Laurie Boccaccio

Editorial

  • Editing Company: Rock Paper Scissors
  • Editor: Adam Pertofsky

Post-Production / VFX

  • Post-Production / VFX Company: The Mill
  • Mill Office: Los Angeles
  • Executive Producer: Sue Troyan
  • VFX Producer: Arielle Davis
  • Shoot Supervisor: Robert Sethi, Cedric Nicolas-Troyan
  • 2D Lead Artists: Chris Knight
  • 3D Lead Artists: Robert Sethi and John Leonti
  • 2D Artists: Grant Conner, Dexter Davey, Becky Porter, Nick Taylor
  • 3D Artists: Andre De Souza, Sam Kao, Felix Urquiza, Chris Bayol, Steve Gagne, Daniel Klug, Gawain Liddiard, James Healy, Glenn Wilson, Josh Hatton, Lu Meng
  • Assist: Andy Bate, Steve Cokonis
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