Q-VFX Launch | A Q&A With Simon Devereux

News June 1, 2019
June marks the start of Global Pride Month 2019 and The Mill are proud to be supporting a new industry initiative by ACCESS: VFX entitled Q-VFX. We sat down with Simon Devereux, The Mill’s Group Head of Learning & Development, to discuss this exciting new launch.
What sparked the idea of creating Q-VFX?
It all started with initial conversations we had at the monthly ACCESS: VFX meetings where we discussed the potential of A:VFX being part of this year’s Pride Walk. Due to the multiple events we were planning and workload, we unfortunately missed the deadline to be involved. Around the same time I had been having discussions with Tamsin Collier at ILM whose colleague Sarah de Schot was keen to build an LGBTQI+ community for the VFX industry, and we agreed that it made sense for it to sit under ACCESS: VFX as we were aligned in terms of our inclusion goals, and already have 40+ studios and industry partners involved. Sarah came to the following A:VFX meeting, a working group was set up and here we are!
How will Q-VFX help make changes to the culture of the industry?
Q-VFX represents ACCESS: VFX returning to its founding values of creating open dialogue, a safe space and a sense of community for people. The Q-VFX community will bring together both industry and aspiring talent, creating a truly inclusive forum deeply rooted in support, advice and action. ACCESS: VFX has already made a positive change to the culture of the industry and Q-VFX will continue to do so in the same way, as diversity is bigger than just individual companies.
Who is involved in this initiative?
The Q-VFX team is made up of staff from The Mill, ILM, MPC, Blue Zoo Animation, Framestore, Foundry, London Siggraph and Carse & Waterman. I can proudly affirm that ACCESS: VFX and all of our members are actively involved, like any of our initiatives.
What are the goals of Q-VFX, and how do you see these affecting the future of the industry?
Aside from our commitment to grow a supportive queer space, we will look to the members of the Q-VFX community to tell us what the goals of the movement should be. We plan to canvas feedback at our launch event on Thursday 27th June.
For more information on the Q-VFX launch, see here: