Through our continued partnership with MEGAFORCE and Riff Raff Films, our creative team led by Executive Creative Director Alex Lovejoy and VFX Supervisor Will Labanhelp, Burberry explore finding opportunity in the unfamiliar in their latest campaign film titled ‘Night Creatures’. Following last year’s highly-acclaimed ‘Open Spaces’, the new campaign film plays on the explorative roots of the brand and its historical ties to multi-functional outerwear. Explore the full credits and more from our award-winning VFX collaboration with Burberry here.
Our creative production team was tasked with creating a simple but stylish graphic world that playfully communicates the exquisite elegance of the Mercedes GLC range. Each film is a beautifully crafted showcase of each model in the GLC range. We set out to hero the impeccable design lines and bespoke detailing within a clean contemporary graphic environment. We used vehicle repetition and dramatic, geometric framing to give the films a design identity. Learn more about our full project with Mercedes here.
Our Experience team of artists, technologists, and strategists collaborated with the team at HBO Max digital innovation to develop House of the Dragon: DracARys from scratch using the Unity game engine and Niantic’s Lightship technology with immersive sound design by London-based studio, Factory. With the app, fans around the world are able to “hatch” and raise their own virtual dragons at home. Each dragon will be unique to its user, and as it grows it will experience developmental milestones that reveal dragon insights based on the lore from George R.R. Martin’s world. Users will also learn Valyrian words from “House of the Dragon” to command their dragon through a bespoke voice recognition system. Once the dragons reach adulthood, they gain the ability to roam the world for other users across the world to see and interact with. Learn more about our experience work with HBO on House of Dragon: DracARys here.