Brief

To create a fully CGI cinematic launch trailer for the latest expansion of Destiny, ‘Destiny 2: Beyond Light’

Approach

Director Ilya Abulkhanov and The Mill’s Design Studio worked hand in hand with Bungie to develop the concept and overall narrative that would build suspense around the exhilarating reveal. The Mill’s visual effects team crafted a vast range of effects and Colourist, Matt Osborne, added a dramatic grade.

Impact

An epic launch trailer that excited and surprised fans across the globe. The trailer and announcement ranked #2 and #3 on YouTube’s trending page for 24 hours upon release.

Client

Bungie

Brand

Destiny 2: Beyond Light

Production Company

The Mill

Director

Mill Director Ilya Abulkhanov

Capabilities

Direction / Animation / Editorial / Design / VFX / Colour

In the latest expansion of Destiny 2, a new power is born out of the ancient Pyramid Ship above Europa’s frozen frontier, and a dark empire has risen beneath, united under the banner of the Fallen Kell of Darkness, Eramis. Players are invited to join their fellow Guardians and bring down the empire at any cost – even if it means wielding the Darkness itself.

The Mill team worked hand-in hand with Bungie to develop the concept and an overall narrative that would build suspense around this exhilarating reveal. Ilya explains, “Constant communication and collaboration on this project was crucial. The creative development with Bungie’s in-house experts and the huge technical feat required from my team within The Mill were both a dream to be part of.”

Ilya and The Mill design team developed a vast, other-worldly landscape before interweaving it with the intriguing sections of activating pyramids. The characters make their perilous journeys across the icy tundra of Europa, the moon of Jupiter. Ilya comments, “Speed, pace and a sense of mystery within each of the scenarios was crucial to allow for the interconnectedness of what is happening to build a subtle rhythmic tension.”

The Mill’s visual effects team crafted a vast range of effects, from the luminescent magical effects on Eris’ hands and the ground beneath her; to the pulsing energy that surrounds the pyramids. The unique weather systems required layered simulations; automating elements but retained the ability to art direct the result. Ilya adds, “All elements: design, visual effects, spacious composition of shots in terms of cinematography, color palatte, editing, sound design, score and grade come together to set the mood required for a journey this colossal.”

You can view more of Ilya’s work via his Creator Profile and get in contact with the Mill Direction team here.

Credits

Agency
Agency Bungie
Production
Production The Mill
Director Ilya Abulkhanov
Executive Producer Elizabeth Newman
Senior Producer Moira Mahoney
Production Coordinator Camille Burkett
Live Action Producer Alicia Haldenwang
Live Action Associate Producer James Morse
Line Prod Goutham Hampankatta
Editorial
Editorial The Mill
Editor Victor Jory
Edit Assist Ryan Burbank
Colour
Colour The Mill
Colourist Matt Osborne
Colour Producer Blake Rice
Production Coordinator, Colour Jessica Amburgey
Colour Assist Logan Highlen, Gemma Parr
Creative
Creative Development & VFX The Mill
Director Ilya Abulkhanov
Art Directors Sidney Tan, Woosung Kang
3D Lead Matt Bohnert
C4D Design & Animation Woosung Kang, Taehoon Park, Blake Fawley
Concept Designers Ilya Abulkhanov, Sidney Tan, Gary Inloes
Pipeline TD Phill Mayer
Modeling Lead Omar Taher
Modeling & Texturing Valentin Erbuke, Mike Kash, Greg Mawicke, Melanie Okamura, Asis Kumar Mahakhud, Dhanesh Sudhakaran, Shashi Kumar Dakoju, Guru Prasad, Kartik Arora, Sivasubramanian
Facial Rigging & Animation Derrick Sesson
Rigging Alice Panek, John Bloch, Andrez Aguayo, Mario Ercolano
Asset Supervisor Anish Mohan
Asset Lead Dhanesh Sudhakaran
Lighting Lead Artist Ziming Liu
Animation Lead Juan Zavala
Lighting & Texturing Matthew Choy, Robert Chapman
Animation John Fielding, Jacob Bergman, Justin Tirado, Jeremy Butler, Justin Murphy, Matt Connolly, Chris Leone
FX Lead Daniel Stern
FX Artists James Robinson, Hiroshi Tsubokawa, Charles Storniolo, Yang Gao, Max Moseley, Mike LaFave
Lead Environment TD Rasha Shalaby
Matte Paintings Andy Wheater, Sasha Vinogradova
2D Lead Artist Evan Langley
2D Artists Jeannie Huynh (Remedy), KaiChun Tsai, Lenz Kol, KaiChun Tsai, Lenz Kol