Too Many Beasts

Type

VFX

In the French countryside, wild boars ravaging crops spark an open war between farmers and members of a gentlemen’s hunting club, who feed the game between hunts.

The Mill is proud to have contributed to Sarah Arnold’s latest film, awarded the Cineuropa Prize at the Cannes Film Festival this May, following its selection for the Directors’ Fortnight, alongside production company 5 à 7.

Our teams delivered 35 VFX shots for the project, including the creation of CG animals, supporting the film’s visual storytelling through a seamless post-production image approach. The visual effects were supervised by Laurent Creusot and produced by Loriane Lucas.

VFX? It’s a bit like cooking: if you can taste the salt in a dish, it means something has gone wrong with the recipe. Salt is, of course, essential to bringing out the flavours, but it shouldn’t draw attention to itself

Laurent Creusot, VFX Supervisor

Read our interview with the VFX Supervisor about their experience working on the film.

Synopsis: Brun, a bankrupt farmer, struggles to keep his farm afloat. When the club’s president pushes him to his limits, Brun shoots him and disappears. A year later, Fulda, a volatile police officer just transferred to the region, leads the investigation. Still struggling after a recent breakup, and as wild boars proliferate across the region, he is pushed to the brink of sanity.

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"It really came down to finding the right balance between those different techniques, depending on what each shot required. We wanted to make the most of the animals we were able to film, while using CG whenever it offered us greater freedom or control. Having been involved from such an early stage meant we could work closely with Sarah and Noé to determine the most appropriate solution for each situation."

Discover the VFX breakdown of our work:

Credits

Main Credits

VFX Supervisor: Laurent Creusot
VFX Producer: Loriane Lucas
Executive Producer: Hélène Vanovre
Production Manager: Zoé Karadi
Production Coordinator: Aurélien Droissart
VFX On-Set Supervision: Laurent Creusot, Florian Wolff

VFX Artists

CG Supervisor: Jonathan Carrier
Modeling Artist: Philippe Zozor
Rigging Artist: Alexandre Sauthier
Texture / Lookdev Artist: Andre Monteiro
Animation Artists: Eric Moisson, Geoffroy Barbet-Massin
Crowd Artist: Louis Maero
Matchmove Artist: Thomas Grabot
Lighting Artist: Florian Wolff
Compositing Artists: Barthelemy Beaux, Aline Belot, Maxime Chaix, Erwan Andrieux, Geraud Mottais, Pierre Capacchi

Studio & Production

Studio Director: Béatrice Bauwens
Head of Production: Simon Descamps
Creative Operations Manager: Jérémy Delchiappo
Compositing Supervisor: Nicolas Borens
Asset Supervisor: Philippe Zozor
Senior CG Generalist: Balthazar Sahel
Technical Coordinator: Jean-François Theault
Operations Coordinator: Oscar Lecointre
Studio Coordinator: Hugo Schenegg

Technical, Planning & Operations

VFX IO: Kevin Fillinger, Julie Marceau, Guillaume Weider
Planning: Isabelle Renaud, Sophie Mailho, Annabel Akerboom
Marketing Manager: Léa Latassa
Technical Directors: Alexandre Laurette, Vincent Trolard, Romain Pellé, Maxime Cots, Raphaël Koskas de Diego, Rodrigo De Almeida
Render Farm: Thibaut Couwenbergh