Troll 2

Type

VFX

When a dangerous new troll is awakened, unleashing devastation across Norway, beloved adventurers Nora (Ine Marie Wilmann), Andreas (Kim Falck), and Captain Kris (Mads Sjøgård Pettersen) are thrust into their most perilous mission yet.

Our team delivered 63 VFX shots, driven by 90 MPC contributors. The work featured a fully CG Troll with complex animation, CFX and lighting, alongside CG helicopters and large-scale explosion, snow, storm, and crowd simulations. To enhance the film’s photorealism and scale, our artists also created detailed 3D environments that brought the world of Troll 2 to life and supported the director’s creative vision.

Our team also crafted key elements across the sequence, including helicopters at various stages of damage, digital doubles, detailed environments, atmospheric effects and the intricate one-shot featuring the Preppy Boy extraction (the party kid the troll grabs). The team rebuilt the ski station and the Stavkroa setting, reimagined the after-ski nightclub for the story and added crowds to bring scale and life to the opening moments and escape. Throughout the sequence, environments, animation and effects demanded precise coordination, from adapting drone-shot plates into full environments to shaping snow, debris and destruction that supported the tone of the film.

Cyrille Bonjean, VFX Supervisor at MPC Paris, explains the challenges:

Bringing Yme into our sequences meant rebuilding vegetation and FX elements so the creature could interact naturally with its environment. We also had to reinterpret large-scale environments from drone footage and choreograph snow, debris, and destruction to match the director’s vision.

For Executive Producer Helene Vanovre, the project’s journey began in 2023:

The Paris team quickly immersed itself in the script and early concepts, working closely with director Roar Uthaug, production VFX Supervisor Esben Syberg and production VFX producer Mikael Windelin.

Alongside MPC Paris, the VFX for Troll 2 were created by Gimpville, Ghost VFX and One Of Us. MPC’s contribution came from a team of 90 artists, producers, coordinators and technicians in Paris, all happy to bring their craft to this second chapter of the franchise and support the vision of the filmmakers. The collaboration across studios was marked by attentive listening and clear, supportive communication, and the collective energy of all teams contributed from the very first discussions, helping to shape the project.