Escape Studios' Lee Danskin's top tips for entering CG Whiz
Wednesday, October 26, 2011
Thinking about entering your showreel into this year's CG Whiz competition for a
chance to win a host of top prizes including a twelve-week work
placement here at The Mill, but struggling for inspiration?
Lee Danskin, Escape Studios' Training
Director and one of the competition's judges, offers his top tips
and insights into what he and the judges will be looking for in the
What will we be looking for from amateur
Originality will be the main driver here. People need to get away
from the usual cars and aliens approach and show us something that
really stays front of mind. What matters most is good attention to
base artistic skills, good proportions on models, accuracy and
attention to detail. An entry that includes all this will catch the
In previous years a lot of entries have been generalist,
rather than specialised VFX or compositing, for example. What would
you say to someone who isn't sure what their specialism should
If you're unsure of what your specialism is then the best thing to
do is enter work that shows off your skills in the best light.
We're more interested at this stage in the amateur entries that
show a person's artistic take on the subject. If you win, we can
help finesse your skills and find your niche!
What's the most common mistake CG Whiz entries
People seem to think quantity is more important than quality. We
get quite a few long pieces of dubious quality, that don't have any
real attention to detail or show off very artistic skills. It's
much better to concentrate your efforts in a shorter piece:
remember, we want to see your talents as a CG artist, not a
Do you expect the standard of entries to be higher than
As the competition keeps growing in size and people become more
aware of it, the more diverse the entry pool becomes. This will
only drive the quality up as each person tries to improve on what
they've seen before.
Are amateurs getting better as the technology available
becomes more accessible?
Technology does not make an artist! The fact that you can hit 3
buttons and you get a generic image does not make you an artist.
This is the mistake a lot of people starting out CG believe.
Knowing the technology, the software, is important, but what's more
important is having the vision and the talent to visualise an
image, be able to recreate it and make it believable. That's the
real skill behind CG, and what we're really looking for.
Click here to visit Escape
Studios' Facebook page and enter CG Whiz now!