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Pantech

The Skate Phone

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Summary

Mill Design creates a Championship Playground for the Pantech Crossover

Skate or die, dude! That was the mantra The Mill NY adopted when BBDO Atlanta approached us to create a fully CG commercial promoting Pantech's sponsorship of the Dew Tour. Creative Director Mario Stipinovich, Design Director Jeff Stevens and Art Director Emmett Dzieza imagined a world that blended painterly illustration with a deconstructed, geometric sensibility.  The Mill team collaborated with the agency's creatives to invent a wonderfully stylized and unique world in which the handheld device ollies, rail-slides and catches air through three lush Dew Tour landscapes.

During the first week of production our editor Ryan McKenna - a veteran skater himself - scoured dozens of skateboarding, snowboarding, and surfing videos for inspiration. 3D Animators Ross Scroble and Sam Crees translated real life moves into tricks for the Crossover, which allowed the team to lock an edit in the first week of production.

While the animators were working on the shots, our designers and illustrators created the environments, drawing from cubist paintings to develop three colorful and abstract worlds. "The objective was to create three different environments, each one blending into the following," notes Dzieza. "It had to be colorful, punchy and engaging." Lead Designer Brian Louie brought his signature design and illustration expertise to the table to create a beautiful triptych of worlds.

Once the overall look and animation were locked, the spot was brought to life by our design team in Cinema4d and composited in After Effects, which allowed for continuous fine-tuning of the designs.  Fancy particle effects for the crest of the wave, snow splashes and skate sparks were the icing on the cake.  Producer Emily Branham navigated the complex roads through all the departments and wrangled, as always, the extremely tight deadline.

Credits

Agency

  • Agency: BBDO Atlanta
  • Producer: Kristen Roland
  • Creative Director: ACD/Art Director: Brian Locascio, ACD/Copywriter: Derrick Ogilvie
  • Account Director: Account Supervisor: David Welday

Production

  • Record Company: Massive Music
  • Sound Design: Henry Boy

Editorial

  • Editor: Ryan McKenna
  • Edit Assist: Jonathan Rippon

Post-Production / VFX

  • Post-Production / VFX Company: The Mill
  • Mill Office: New York
  • Executive Producer: Head of Design Production: Danielle Amaral
  • VFX Producer: Emily Branham
  • Creative Director: Mario Stipinovich
  • 3D Lead Artists: Chris Bernier, Justin Kurtz, Vince Baertsoen
  • 3D Artists: Joshua Merck, Sam Crees, Ross Scroble, Jackie Liao, Hassan Taimur, Dave Barosin, Stan Ilin, Daniel Bollwerk
  • Colourist: Fergus McCall
  • Design Director: Jeff Stevens, Art Director:Emmett Dzieza, Lead Designer: Bryan Louie, Designer: Rob Modini, Designer: John Koltai, Design R&D: Justin Demetritian, Compositor/animator: Bowe King, Compositor/animator: Gap Sangpattharamatee, Compositor/animator: Brian Hayes, Compositor: Lloyd Alvarez
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